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Old Apr 30, 2006, 03:00 AM // 03:00   #1
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Our Guild Rocks [Lily]
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Default Choking Gas - caster shutdown build

I was looking at practiced stance and choking gas, and wanted to try something new, so i came up with this (mainly pvp, but it could work in pve):

R/X
Attributes:
Expertise= 13 (10+3)
Wilderness Survival= 13 (12+1)
Marksmanship= 10 (9+1)

You can probably take some out of WS and put it in marksmanship, but this is what i use because i have a req 9 bow.

Now for my skills:
Practiced Stance {E}
choking gas
apply poison
penetrating attack
distracting shot
dodge
troll unguent
res

Now, you put up PS then use choking gas. Choking gas had never appealed to me because of the short duration, but with Practiced stance you get plenty of time with it and recharges your preps in half the time I have apply poison in there for the none casters because choking gas only works on interrupting spells and i needed some way to kill then. I use a poisonous recurve bow of defense(+5). Its not a big damage build, only a shutdown one, the only real damager is penetrating attack. Tell me what you think, criticism welcome.
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Old Apr 30, 2006, 03:20 AM // 03:20   #2
Lion's Arch Merchant
 
Silent Elvin Ranger's Avatar
 
Join Date: Apr 2006
Location: Ontario, Canada
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Very simple. Idiot-Proof. I might have to try it .GJ If you are going to rely on choking gas, why distracting shot? Replace with pin down to annoy running/kiting monks and/or hunters shot, to stack with poison on the runing monk. practised stance -> choking gas + hunters shot -> pin down on a kiting monk. Monk is crippled (easy for warrior to get) bleeding to degen him while he cant heal...making him get frustrated and constant choking gas throughout to prevent monk from trying to negate the degen of bleeding. Making him an easy target and making the opposing part fall apart. Also, why dodge...it would replace practised stance, we don want that....

So lets see:

Practiced Stance {E}
choking gas
apply poison
penetrating attack (or throw dirt in case warior runs by...might as well help party with that annoying damage dealer)
Hunter's Shot
Pin Down
troll unguent
res

And now it is a strong monk/other caster annoyer. Shutting down casters from even helping there own party. Even when they arent under constant interupt and happen to get a move off...it will be on themselves to keep bleeding off them and get crippling off them so they can run and heal.

Again...Idiot-Proof....I love it

Elvin
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Old Apr 30, 2006, 03:44 AM // 03:44   #3
Ascalonian Squire
 
Join Date: Feb 2006
Guild: Our Guild Rocks [Lily]
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Quote:
Originally Posted by Silent Elvin Ranger
If you are going to rely on choking gas, why distracting shot?
I use distracting shot because choking gas only interrupts spells. So when i want to interrupt heal sig or res sig or anything non-spellish, i dish out the shot.


Quote:
Originally Posted by Silent Elvin Ranger
Also, why dodge...it would replace practised stance, we don want that....
I use dodge for defense purposes for when i need to kite, and with this build, once people figure out what i'm doing, i'm a target. Practiced stance has a 15 sec recharge, so it doesn't take long for it to come back. I use practice stance then the prep, so it gives double plus time on the preperation. Soi have plenty of time before the preperation runs out before i have to use prepared stance again (understand? i barely do, can't explain very well, lol.)

i was thinking of adding in tigers fury or frenzy for a speed buff also, because choking gas only seems to interrupt once the arrows actaully hit. Even though i interrupt a lot anyway, i want more interruption
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Old Apr 30, 2006, 05:42 AM // 05:42   #4
Lion's Arch Merchant
 
Join Date: Nov 2005
Guild: Saved By My Pinchers of Peril
Profession: R/N
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You're definitely gonna want to get an IAS skill and a bow with a short(er) refire, because you're correct; CG only interrupts on arrow hit, there is no lingering effect (). I personally use flurry+shortbow.

Apply Poison isn't really necessary. The idea behind using Practiced Stance and Choking Gas is to keep CG up constantly, so that there's never any downtime to use apply poison. Against non-casters, you're kinda out of luck, but CG does give a benefit of more damage, just don't use flurry (if you're even using it) to give you that nice bonus. If you claim it's an anti-caster build, you shouldn't have any real focus against non-caster (a decent team should be able to pick up the slack)

You also have no way to stop the caster from simply running away from you (if you're using a shortbow, they can beat you easily). I personally use Pin Down as an opener, then lay down the CG hurt.

You should also try to fit debilitating shot in there somewhere. Think about it. If you hit with debilitating shot while using CG, you interrupt (they lose the amt of energy used in starting to cast), AND they lose 10 energy. For more expensive spells, you're looking at 35 energy gone.

Other things you might want to try:

Called Shot/Favorable Winds/Recurve for faster flight time
Nature's Renewal, if your team's build allows for it
Hunter's Shot instead of Penetrating Attack (5 energy vs. 10 energy; more spammable)
Conjure X + Elemental String if you really hunger for the damage. Could get nasty.

CG builds are a lot of fun, but require a lot of patience and a lot of concentration. It's not a sleepy way to play. You have to constantly see what caster is being a PITA and take them out. Depending on what skills you can pack, you can be an asset to the team (warrior adrenal skills compliment bow IAS very well; hang with your own casters and snipe, drop shouts for your team, etc.)

I got some good suggestions in my CG thread a while back. You might find some nice things there.

Good luck!
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Old Apr 30, 2006, 02:55 PM // 14:55   #5
Pre-Searing Cadet
 
Join Date: Apr 2006
Location: Manila
Guild: Stone Cutters Clan
Profession: Mo/
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why not put tigers? i ran this build last year with tigers, as long as PS is ready then you cast CG, then tigers, CG will still get the effect of PS since PS was active when you do CG.
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Old Apr 30, 2006, 07:59 PM // 19:59   #6
Frost Gate Guardian
 
Join Date: May 2005
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Frenzy can work, but you need to be able to cancel it. It'll be alot cheap and it'll last longer. And it doesn't take points, which are spread among 3 things already.

Also the points are something you'll want to play with to get a good duration on CG, PS + CG have weird interaction with the points. And your really going to want a Sup rune on there, god knows you need the points.

I'd probably do +3 on one thing (sup only), and +2 on another (head + minor). Mess around see what you like.
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Old May 01, 2006, 01:33 AM // 01:33   #7
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Location: Ontario, Canada
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Go with flurry. ts unlinked (no wasted pointsin beastmastery) and u wont take mass damage.

It may take down damage but u said u wanted the interupt build with sum conditions.
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Old May 02, 2006, 08:22 PM // 20:22   #8
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I tried the build out for PVP and it works just as specified, more of a nuisance build than a killing one. XD

I somehow get lost in the ruckus when they all find out what i'm doing and target me
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Old May 02, 2006, 10:14 PM // 22:14   #9
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Quote:
Originally Posted by byobodybag
I tried the build out for PVP and it works just as specified, more of a nuisance build than a killing one. XD

I somehow get lost in the ruckus when they all find out what i'm doing and target me
Yeah, just like IW Mesmers, Smiters Monks, Paladins, MM Necros, etc, it's one of those builds that any balanced team can abuse easily. Even in Arenas. Funny to beat the worst opponent, but why focus on the worst that you know you'll beat, when you could have a more reliable orientation against the best?
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Old May 02, 2006, 10:28 PM // 22:28   #10
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Quote:
Originally Posted by Silent Elvin Ranger
Also, why dodge...it would replace practised stance, we don want that....
Actually its a cast and forget kind of thing...
Quote:
Originally Posted by GuildWiki
The effects of this skill occur the moment you use a preparation skill. This means that you do not need to stay in this stance after the preparation has been applied for it to work. For example, use Practiced Stance, then use a preparation, then use a different stance such as Tiger's Fury while the preparation is still active. This will allow you to get the benefit of both stances.
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Old May 02, 2006, 10:46 PM // 22:46   #11
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Quote:
Originally Posted by Da Immortal King
Actually its a cast and forget kind of thing...
Maybe a bit more tricky actually. You have to apply your preparation right after using it, so you can use another stance right after. And using Practiced Stance will cancel your previous stance if it was running, forcing you to reapply TF or Dodge or another after your preparation.
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Old May 02, 2006, 10:49 PM // 22:49   #12
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Here's mine!
http://www.guildwarsguru.com/forum/s...ad.php?t=93977


Called Shot/I'd replace this with distracting shot or savage shot because I'm smarter now.
Tiger's Fury
Choking Gas
Practiced Stance {Elite}
Nature's Renewal/Enchantment Removal Skill
Favorable Winds
Troll Unguent
Ressurection Signet

Nature's Renewal slows down the hexes and enchants so that can have a greater chance at hitting that spell. Tigers Fury, increases the chance of hitting the spell. And the rest is history.

Don't know what to say about your build.
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Old May 02, 2006, 11:19 PM // 23:19   #13
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Come on people, Needling Shot. After <50% health, it's instant interrupts.
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